Campaign on Terra Nova
Terra Nova is a planetoid-a moon base of sorts with its origin being a devastated planet. It’s spherical land amounts to being exactly the size of Texas.
The Forces available
A solitary Zoanthrope-This creature contains vast amounts of Squat DNA. It roams about parts unknown
“The Squat Bikers”-These are a squad of relicts to their kind, hunting and being dogs of war.
Eldar Garrison-The Eldar control a vast complex. It is a mining facility and it also has the atmosphere generator aboard, making it rain constantly.
Tau Expats-These are a platoon of Fire Warriors accompanied by a sizeable Kroot contingent. They are stranded and need various parts for their ship.
Orks-The Orks are emergent from their pods and control a trading post whereby they manufacture large vehicles to blast through the wastes.
Mordians?-If they show, it’s for Admech and/or exterminator reasons. Their base is a barracks.
Each army will only have finite troop numbers, visa vi suggested casualty recovery table, and an experience table, with a small reserves base. Withdrawal tactically available. The forces are dividable.
The armies will amount to 500 points apiece circa 3rd, but adapted to 2nd edition values. :)
The battles will be of objective-pursuits and missions. There’ll be a pair of secret objectives doled out to each true faction-the Squats & Zoanthrope being tertiary forces.
Terrain-mostly barren wastes, rock outcroppings, etc. There’s a strange petrified forest on one portion of the planetoid, stretching for miles.
Special Terrains
Jeb’s Gas Bar-Jeb don’t broach no tomfoolery. Sells info & vehicles. Jeb is a Space Marine terminator, with a pair of assistants-probably two space marines, or one and a xeno. They sell info & vehicles.
The alcove with the ancient siege dreadnought. 5 Maguffins. The automated fortress; the hoverskiff; derelict town; the old mine.
Maguffins
Omni-skull:provides radar data, locations of items, etc.
Folding Hoverboard:a retracting, fast, nigh-invincible weapon from the Dark Age of Technology
One-shot tactical Nuclear Launcher: shoots with scatter dice, eradicates a 1 foot radius area with a S10 D6 wounds hit.
The Factory Carrier:a war machine that produces weaponry in its bay. Attaches to the Omni-skull.
Entombed Man of Iron
Mission Cards
10 Claim Maguffin X cards, 2 for each
2 Claim Maguffin X & Y cards
3 Destroy an enemy camp cards
1 Defeat the Zoanthrope for DNA extraction-turns body to an object
1 Trash Jeb’s Gas Bar
1 Control the fortress
1 Blow up the atmosphere generator!
1 Wipe out the neutrally-aligned Squat Bikers
1 Repair and man the radio tower
1 Control the Siege Dreadnought
2 Occupy/cordone derelict town
Two Point Mission Cards
1 Commandeer & Joyride an enemy vehicle mission
1 Find the STC in the old mine mission
1 Establish science facility mission
1 Capture 20 POW mission
1 Destroy 3 Maguffins mission
Item Cards
Dune Buggie
Derelict Dune Buggie-takes D6 turns to repair
5 orcs of feral nature
rope spool
power crystal
extra gas still
speeder jetbike
rations crate
gambling tent
map
frag & frakk grenades
jetpack
radio tower
dismantled old APC-takes 3D6 turns to repair
derelict complex
Fusilage part A
Fusilage part B
Fusilage part C
portable water-still
off-road tank
agricultural tools
fabricated bio-greenhouse
rations crate
rations crate
servo-skull
+1 gun attachments
rations heavy load
rations crate
rations crate
rations crate
omni servo-skull
factory carrier
folding hoverboard
sarcophagus of iron
tactical nuclear launcher
siege dreadnought
extra gas still
rations heavy load
rations crate
2 wyches
medical supplies
small tactical dreadnought-takes 2d6 turns to fix
hoverskiff
used squat towel
mechanics wagon
extra gas still
rations heavy load
back-up industrial generator
1 man teleporter
rations crate
scrap
scrap
scrap
scrap
scrap
scrap
scrap
scrap
scrap
scrap
scrap
scrap
wagon wagon
wagon wagon
wagon wagon
wagon wagon
autonomous wagon
autonomous wagon
autonomous wagon
mule wagon
Additional Notes
Units are headpins stuck to a small globe.